Interview with Demoscener – noby (Epoch, Prismbeings)
→日本語で読む Welcome to the Interview with Demosceners! This time, we welcome noby from Epoch and Prismbeings (and many other projects). As...
Interview with Demoscener – Flopine (Cookie Collective)
→日本語でよむ Welcome to the Interview with Demosceners! This time, we welcome Flopine, a shader coder who actively shares her crafts via various methods and...
Interview with Japanese demoscener – 0x4015
→日本語でよむ Welcome to the Interview with Demosceners. This time, we welcome 0x4015 who won 4K compo at Revision this spring. This created a buzz among...
Interview with Demoscener – Cryptic (Approximate)
→日本語でよむ Welcome to the Interview with Demosceners. This time, we welcome Cryptic, a coder of Swedish demogroup Approximate! In this interview, Cryptic reveals...
Interview with Demoscener – Pixtur (Still, LKCC)
→日本語でよむ Welcome to the Interview with Demosceners. This time, we welcome Pixtur who is taking care of graphics and designs (and code) of...
Interview with Demoscener – Navis (ASD)
→日本語でよむ Welcome to the Interview with Demosceners #10! Hm…10th? Tenth?! Yes, the 10th!! Hurray!!! Before going to the introduction, I’d like to say big and...
Welcome to Gunma! – Thousands of reasons to live in Gunma
We’re going to “Bonen-kai” season in Japan. Bonen-kai, which literally means “a party to forget the year”, is a year-end event typically held with company/community...
Interview with Demoscener – iq (RGBA)
→日本語でよむ When someone asks me what the demoscene is, I often pull out some demos for an example to quickly explain what it is. A...